#ifndef FX_REVERSEs_H
#define FX_REVERSEs_H

#include "mainwindow.h"
#include <bass_fx.h>
#include "fx_basic.h"
namespace Ui {
class fx_reverse;
}

class fx_reverse : public fx_basic
{
    Q_OBJECT

public:
    explicit fx_reverse(QWidget *parent = 0);
    ~fx_reverse();
private:
    Ui::fx_reverse *ui;
public slots:
    void gain(int);
    void mix(int);
    void time(int);
    void high(int);
    void addFX();

};

#endif // FX_REVERSE_H
